Tweaked the MGs on top of tanks to have lower chance to "one-shot" full-HP planes.All vehicles and AT guns now reveal themselves from camo after the first shot.Tweaked the US and CW rocket planes effectiveness (a little bit bigger AoE, effectiveness in AoE, overall less damage to infantry to underline its AT role).Tiger, Panther and Pershing Aces now start at Vet2.Re-camouflage times of Allied TDs set to same values as Axis ones (from faster re-camo).Axis PIII and stubby PIV tanks with HE ammo active will deal the same amount of damage to enemy structures as 75mm Sherman with HE.Set the cost of stubby PIV variants to 390MP 40F (from various costs) F1 in TH doctrine costs now 400MP 45F to make up for the top MG.Increased penetration on Tiger gun against Shermans so that it won't bounce even with sandbag upgrade. 50cal vehicles (Jeeps, Greyhound, M20, Recce etc.) - vet2: 25% faster reloads, vet3: +12.5% accuracy (from +25% accuracy and +25% damage respectively) Tweaked the veterancy bonuses of light.Standardized number of possible camo shots for vehicles to 1 (from 2 or 3 based on vehicle).Changed accuracy against infantry for Stuart HE rounds - now basic accuracy is unchanged and gets lowered by 25% when the infantry is moving (from "-25% no matter if they are moving or not).Increased basic damage of Stuart HE rounds to 50 (from 40).Greyhound, Staghound, 50mm Puma, Daimler Scout Car and most Axis Armored Cars and Halftracks with 20mm cannon turret have their turret rotation speed lowered to "18" (from various values).Vehicles and tanks that did not have gyro-stabilizers have now accuracy on the move lowered by 60% (from (usually) 50%).1.5.5 Panzer Support Tactics (Formerly Tank Hunter)Ĭhange Log: General Changes Vehicles:.1.4.7 Propaganda Doctrine (former Terror Doctrine.
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Play as a Mage, Warrior or Bounty Hunter, wielding a sword, axe, staff or gun. Through years of polishing, and feedback from millions of players, the quality of the game has steadily increased, making it now one of the highest rated games on the App Store.Įnjoy the visceral satisfaction of responsive, fast-paced combat, with spectacular special effects, pleasing sounds, rewarding damage numbers, all set against immersive backdrops and atmospheric, inspiring music scores. With the exception of a couple of online-only features, the game can also be played offline after the content download completes.Įternium initially launched in 2014, and is actively being improved by the original development team. The best things in the game are obtained by playing, not paying. Gems, the game’s main currency, can be collected from enemies and quests. The game can be really played for free, as more than 90% of our players do. The tap-to-move control is more natural and relaxing than thumbsticks, and it’s also truer to the vintage point-and-click Action RPG experience. Indie RPG made with passion by a handful of old-school RPG fans.Įternium is an amazingly fun and beautifully crafted Action RPG, reminiscent of the great classics.Įternium stands out from other mobile Action RPGs by its effortless “tap to move” and innovative “swipe to cast” controls, and its player-friendly “no paywalls, never pay to win” philosophy.ĭrawing signs to cast spells is easy and rewarding. You can deal a Critical Hit on them once they are stunned and deal increased damage. Shoot the Daemonic Longlegs' Power Cell with a Shock Arrow to cause a shock explosion that will damage and stun them. It will inflict huge damage on them and put them in a Freezing State, in which they will receive more damage from any attack. Killing Daemonic LancehornsĪim for the Daemonic Lancehorns' Freeze Canister on their back using Freeze Arrows to cause a freezing explosion. Use Tearblaster or Tearblast Arrows to remove them faster. You can also remove the thin armor on its Blaze Canisters and make them explode using Fire Arrows. Killing a Scorcherĭisable the Scorcher’s mine attack by taking out the Mine Launcher on the Scorcher’s back, then use it against the Scorcher. You can then deal more damage on them by using Critical Hit once they are down. You can also knock them off with a single heavy attack, as long as you have the Knock Down skill active. Shooting the Power Cell on their back with a Shock Arrow will cause a shock explosion that will paralyze and damage them. The Radar and Power Cells on their back, as well as their Heads, are their weak spots. Target the Scrappers components to deal increased damage on them. Both methods will ground them, giving you a chance to do a Critical Hit. The most effective way to kill the Glinthawks is to shoot them with Fire Arrows and use a Ropecaster to tie them down. Get and craft what you can between quest objectives to prepare for the battles ahead. You will encounter a huge number of machines on this quest. That will be the end of the quest, and you will get your rewards. Go back to Keener's Rock and talk to the White Teeth Chieftain. |
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